🔗 Share this article Tom Clancy's The Division Is Coming to the Tabletop Gaming World as a Brutally Tactical Tabletop Role-Playing Game The gritty universe from Tom Clancy’s The Division will be translated into a dice-based role-playing experience. A collaboration was established to create a TTRPG set within the franchise’s apocalyptic landscape. The project has been announced, with a funding drive scheduled to begin in April of 2026. "This project will bring the franchise’s distinctive tension, strategic depth, and iconic world-building to the table, providing fans a new way to engage with The Division through immersive storytelling and mission-based gameplay," reads an announcement. Initial offerings are set to feature a starter set, core rulebooks, a Game Master screen, figurines, and various deluxe editions. Exploring The Division's Dystopian World In this universe, a lethal pathogen called Green Poison was unleashed in New York City, sending the nation into turmoil. As the crisis escalates, society crumbles and violent factions rise, transforming the city into a battlefield. To restore order, the authorities {activate|deploy] The Division, a covert network of sleeper agents. This is where the agents come in. Development on the RPG has been in progress for about three years, and it is reportedly finished. The upcoming Kickstarter campaign will serve as a preorder system to access a broader market, particularly in the United States. Manufacturing will start right after the fundraiser, with shipping expected for the latter part of 2026. An Innovative Gameplay Mechanic: The GRIS System A preview at the system reveals it uses 10-sided dice exclusively through its new GRIS system, encouraging a streamlined and strategic style. Agents use abilities to roll a handful of dice, typically between one and five d10s. Instead of summing the total, participants select a single “resolution die” from the pool. This die is then measured against a target difficulty. Achieving a natural 10 triggers additional bonuses, such as extra damage or boosted support. Combat Focus On Tactical Placement and Awareness Battles stress placement and situational awareness, mirroring the source material. Factors like cover, elevation, or line of sight have a direct impact success chances. This mechanic seems built to favor teamwork and smart positioning over simple statistics. A Novel Wound System The way health is managed adds a compelling thematic twist. Operatives have a injury limit; sustaining too much damage weakens their capabilities by decreasing the size of their dice pool. At critical condition, an operative is downed, but is not knocked out. They can still move and take limited actions, simulating the "downed" state seen in many shooter games. Any agent in this state must roll on a trauma table, potentially gaining persistent effects like shock or crippling injuries. An Introductory Adventure A publicly available introductory rulebook will be released in the near future. It includes a pre-made starting adventure titled Ashes of Murray Hill. In this scenario, the group lead the hunt for a missing medical team and work to stop an attack by the notorious Rikers gang, who have seized control of that Manhattan district. Further information and the complete product lineup will be detailed closer to the Kickstarter start date.